Call of Duty: Black Ops
Rozpoczęty przez se lamie se, lis 15 2010 01:04
9 odpowiedzi w tym temacie
#1
Napisano 15 listopada 2010 - 01:04
Witam. Mam problemik z odpaleniej w/w gry otoz wyskakuje mi taki oto blad : Direct3DDevice9:resent failed: Driver internal error
instalowalem juz nowe stery i Directa, ale niestety nic nie pomoglo :'-( ma ktos jakies pomysly??
log z consoli
----- Initializing Renderer ----
execing ragdoll.cfg from fastfile
Cmd_AddCommand: scrProfileInfo already defined
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Adding fastfile 'en_code_post_gfx' to queue
Adding fastfile 'code_post_gfx' to queue
Loading fastfile 'en_code_post_gfx'
used 0.37 MB memory in DB alloc
Loading fastfile 'code_post_gfx'
used 5.69 MB memory in DB alloc
Redundant asset: 'techset','2d'
Adding fastfile 'en_patch' to queue
Adding fastfile 'patch' to queue
Using 1 GPU(s).
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
INTZ format supported
Initializing static model cache...
Loading fastfile 'en_patch'
used 0.00 MB memory in DB alloc
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Video memory for device: 503 MB.
Rounded video memory size: 512 MB.
DirectX reports 512 MB of video memory and 817 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Error: Could not load image "$pixelcostcolorcode".
Error: Could not load material "$floatz_donotremove".
Error: Could not load material "$processed_floatz_donotremove".
Error: Could not load material "$ps3_aadownsample_donotremove".
Error: Could not load material "particle_blend_donotremove".
Error: Could not load material "particle_zdownsample_donotremove".
Error: Could not load material "postfx_lut_0".
Error: Could not load material "postfx_lut_1".
Error: Could not load material "postfx_lut_2".
Error: Could not load material "postfx_lut_3".
Error: Could not load material "postfx_lut_4".
Error: Could not load material "postfx_lut_5".
Error: Could not load material "postfx_lut_6".
Error: Could not load material "postfx_lut_7".
Error: Could not load material "postfx_lut_8".
Error: Could not load material "postfx_lut_9".
Error: Could not load material "create_lut2d".
Error: Could not load material "apply_lut2d".
Error: Could not load material "$ps3_reload_zcull_donotremove".
Error: Could not load material "water_dynamic_spray".
Loading fastfile 'patch'
used 2.84 MB memory in DB alloc
--- Initializing Voice ---
Hostname: komputer
Binding to 192.168.1.102:3074
--------------
GamerProfile_ResetSPDvars():
"mis_01" = "0".
"mis_difficulty" = "0000000000000000000000000".
"takeCoverWarnings" = "9".
"r_gamma" = "1".
"snd_menu_voice" = "1".
"snd_menu_music" = "1".
"snd_menu_sfx" = "1".
"snd_menu_master" = "0.8".
"snd_menu_cinematic" = "1".
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "0000000000000000000000000".
"takeCoverWarnings" = "9".
"r_gamma" = "1".
"snd_menu_voice" = "1".
"snd_menu_music" = "1".
"snd_menu_sfx" = "1".
"snd_menu_master" = "0.8".
"snd_menu_cinematic" = "1".
Updating profile 0 from dvars.
end $init 3946 ms
--- Common Initialization Complete ---
Redundant asset: 'image','sw4'
Error: Could not load menufile "ui/patch.txt".
Error: Could not load menufile "ui/menus.txt".
Error: Could not load material "menu_mp_lobby_scrollbar_main".
Error: Could not load material "menu_mp_lobby_scrollbar_block".
Error: Could not load material "playlist_sp_recr".
Error: Could not load material "playlist_sp_reg".
Error: Could not load material "playlist_sp_hard".
Error: Could not load material "playlist_sp_vet".
g_gametype cmp is not a valid gametype, defaulting to cmp
Huffman Took 3 Milliseconds
------ Server Initialization ------
Server: frontend
----- R_Init -----
Video memory for device: 503 MB.
Rounded video memory size: 512 MB.
DirectX reports 512 MB of video memory and 817 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Save Message First Frame Shown: 4985
Error: Could not load material "loadscreen_frontend".
Adding fastfile 'en_frontend' to queue
Adding fastfile 'frontend' to queue
Loading fastfile 'en_frontend'
used 0.50 MB memory in DB alloc
Loading fastfile 'frontend'
used 51.84 MB memory in DB alloc
====================================================
Com_ERROR: Direct3DDevice9:resent failed: Driver internal error (-2005530585)
====================================================
instalowalem juz nowe stery i Directa, ale niestety nic nie pomoglo :'-( ma ktos jakies pomysly??
log z consoli
----- Initializing Renderer ----
execing ragdoll.cfg from fastfile
Cmd_AddCommand: scrProfileInfo already defined
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Adding fastfile 'en_code_post_gfx' to queue
Adding fastfile 'code_post_gfx' to queue
Loading fastfile 'en_code_post_gfx'
used 0.37 MB memory in DB alloc
Loading fastfile 'code_post_gfx'
used 5.69 MB memory in DB alloc
Redundant asset: 'techset','2d'
Adding fastfile 'en_patch' to queue
Adding fastfile 'patch' to queue
Using 1 GPU(s).
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
INTZ format supported
Initializing static model cache...
Loading fastfile 'en_patch'
used 0.00 MB memory in DB alloc
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Video memory for device: 503 MB.
Rounded video memory size: 512 MB.
DirectX reports 512 MB of video memory and 817 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Error: Could not load image "$pixelcostcolorcode".
Error: Could not load material "$floatz_donotremove".
Error: Could not load material "$processed_floatz_donotremove".
Error: Could not load material "$ps3_aadownsample_donotremove".
Error: Could not load material "particle_blend_donotremove".
Error: Could not load material "particle_zdownsample_donotremove".
Error: Could not load material "postfx_lut_0".
Error: Could not load material "postfx_lut_1".
Error: Could not load material "postfx_lut_2".
Error: Could not load material "postfx_lut_3".
Error: Could not load material "postfx_lut_4".
Error: Could not load material "postfx_lut_5".
Error: Could not load material "postfx_lut_6".
Error: Could not load material "postfx_lut_7".
Error: Could not load material "postfx_lut_8".
Error: Could not load material "postfx_lut_9".
Error: Could not load material "create_lut2d".
Error: Could not load material "apply_lut2d".
Error: Could not load material "$ps3_reload_zcull_donotremove".
Error: Could not load material "water_dynamic_spray".
Loading fastfile 'patch'
used 2.84 MB memory in DB alloc
--- Initializing Voice ---
Hostname: komputer
Binding to 192.168.1.102:3074
--------------
GamerProfile_ResetSPDvars():
"mis_01" = "0".
"mis_difficulty" = "0000000000000000000000000".
"takeCoverWarnings" = "9".
"r_gamma" = "1".
"snd_menu_voice" = "1".
"snd_menu_music" = "1".
"snd_menu_sfx" = "1".
"snd_menu_master" = "0.8".
"snd_menu_cinematic" = "1".
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "0000000000000000000000000".
"takeCoverWarnings" = "9".
"r_gamma" = "1".
"snd_menu_voice" = "1".
"snd_menu_music" = "1".
"snd_menu_sfx" = "1".
"snd_menu_master" = "0.8".
"snd_menu_cinematic" = "1".
Updating profile 0 from dvars.
end $init 3946 ms
--- Common Initialization Complete ---
Redundant asset: 'image','sw4'
Error: Could not load menufile "ui/patch.txt".
Error: Could not load menufile "ui/menus.txt".
Error: Could not load material "menu_mp_lobby_scrollbar_main".
Error: Could not load material "menu_mp_lobby_scrollbar_block".
Error: Could not load material "playlist_sp_recr".
Error: Could not load material "playlist_sp_reg".
Error: Could not load material "playlist_sp_hard".
Error: Could not load material "playlist_sp_vet".
g_gametype cmp is not a valid gametype, defaulting to cmp
Huffman Took 3 Milliseconds
------ Server Initialization ------
Server: frontend
----- R_Init -----
Video memory for device: 503 MB.
Rounded video memory size: 512 MB.
DirectX reports 512 MB of video memory and 817 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Save Message First Frame Shown: 4985
Error: Could not load material "loadscreen_frontend".
Adding fastfile 'en_frontend' to queue
Adding fastfile 'frontend' to queue
Loading fastfile 'en_frontend'
used 0.50 MB memory in DB alloc
Loading fastfile 'frontend'
used 51.84 MB memory in DB alloc
====================================================
Com_ERROR: Direct3DDevice9:resent failed: Driver internal error (-2005530585)
====================================================
#2
Napisano 15 listopada 2010 - 01:37
http://forums.steamp....php?p=18534806
tu mówią, żeby wyłączyć aplikacje w tle, bo przez to autoupdate może źle działać i pliki niekompletne mogą się pojawić.
tu mówią, żeby wyłączyć aplikacje w tle, bo przez to autoupdate może źle działać i pliki niekompletne mogą się pojawić.
kiedyś wróce
_________________________________
DA BEST SYGNATURA EVAA
_________________________________
DA BEST SYGNATURA EVAA
#4
Napisano 15 listopada 2010 - 01:53
no to coś z grafiką ewidentnie, instalka przeszwankowała Ci w dajrekt-iksie :/
kiedyś wróce
_________________________________
DA BEST SYGNATURA EVAA
_________________________________
DA BEST SYGNATURA EVAA
#5
Napisano 15 listopada 2010 - 01:54
potem sproboje jeszcze reinstalke calla ;/ moze pomoze
edyta:
ciekawe zjawisko zauwazylem... przeinstalowalem cs'a i wlaczyl sie normalnie. chcialem zobaczyc czy odpale calla, i znowu wyskoczyl ten sam blad, po czym chcialem odpalic cs i wyskakuje blad failed to initalize authentication interface. exiting...
edyta:
ciekawe zjawisko zauwazylem... przeinstalowalem cs'a i wlaczyl sie normalnie. chcialem zobaczyc czy odpale calla, i znowu wyskoczyl ten sam blad, po czym chcialem odpalic cs i wyskakuje blad failed to initalize authentication interface. exiting...
Użytkownik se lamie se edytował ten post 15 listopada 2010 - 02:00
#6
Napisano 15 listopada 2010 - 05:27
Sprawdź integrity cache. Nie wiem jak to po polskiemu jest. Jakaś spójnośc danych cache.
"My senses are so powerful that I can hear the blood pumped through your veins."
#7
Napisano 15 listopada 2010 - 05:59
daj raport z dxdiaga
S&D stanowcze NIE precz z CS'em w COD'zie!!!!!!!!a na HC grają sami KAMPERZY i CZAIDUPY
#9
Napisano 28 czerwca 2012 - 08:09
1. TO nie temat na takie pytania.
2.Mam chyba podobny problem więc nie martw się./
2.Mam chyba podobny problem więc nie martw się./
#10
Napisano 28 czerwca 2012 - 10:08
technikum gastronomiczne że stare kotlety odgrzewasz?
// edit
oops fail do technikum to dluga droga
// edit
oops fail do technikum to dluga droga
Użytkownik Amciek edytował ten post 28 czerwca 2012 - 10:08
kiedyś wróce
_________________________________
DA BEST SYGNATURA EVAA
_________________________________
DA BEST SYGNATURA EVAA